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MFC(多线程与聊天程序,孙鑫C++第十五讲笔记整理)

 
阅读更多

1.多线程介绍,略

2.一个简单的多线程程序

MSND中参数[in][out]的含义要注意

#include <windows.h>

#include <iostream.h>DWORD WINAPI Fun1Proc(

LPVOID lpParameter// thread data

);DWORD WINAPI Fun2Proc(

LPVOID lpParameter// thread data

);

int index=0;

int tickets=100;

HANDLE hMutex;互斥对象的句柄

void main()

{

HANDLE hThread1;

HANDLE hThread2;

hThread1=CreateThread(NULL,0,Fun1Proc,NULL,0,NULL);创建线程1

hThread2=CreateThread(NULL,0,Fun2Proc,NULL,0,NULL);创建线程2

CloseHandle(hThread1);关闭线程的句柄,为什么要关闭?它将线程的使用计数减1

CloseHandle(hThread2);这样当线程结束时,线程内核对象被释放,否则只有当进程结束,才释放线程的内核对象

/*while(index++<1000)

cout<<"main thread is running"<<endl;*/

//hMutex=CreateMutex(NULL,TRUE,NULL);将第二个参数设为true后,互斥对象的计数加1

hMutex=CreateMutex(NULL,TRUE,"tickets");此段代码可以让系统只一份实例在运行!

if(hMutex)

{

if(ERROR_ALREADY_EXISTS==GetLastError())

{

cout<<"only instance can run!"<<endl;

return;

}

}

WaitForSingleObject(hMutex,INFINITE);此代码也将互斥对象的计数加1

ReleaseMutex(hMutex);所以要释放两次互斥对象

ReleaseMutex(hMutex);

Sleep(4000);睡眠4000毫秒

// Sleep(10);

}DWORD WINAPI Fun1Proc(

LPVOID lpParameter// thread data

)

{

/*while(index++<1000)

cout<<"thread1 is running"<<endl;*/

/*while(TRUE)

{

//ReleaseMutex(hMutex);

WaitForSingleObject(hMutex,INFINITE);等待互斥对象的到来,到来后将互斥对象的计数加1

if(tickets>0)

{

Sleep(1);

cout<<"thread1 sell ticket : "<<tickets--<<endl;

}

else

break;

ReleaseMutex(hMutex);释放互斥对象,将其计数减1,这样可以保证,这两句话之间的代码!的执行连续性!

}*/ WaitForSingleObject(hMutex,INFINITE);

cout<<"thread1 is running"<<endl;

return 0;

}DWORD WINAPI Fun2Proc(

LPVOID lpParameter// thread data

)

{

/*while(TRUE)

{

//ReleaseMutex(hMutex);

WaitForSingleObject(hMutex,INFINITE);

if(tickets>0)

{

Sleep(1);

cout<<"thread2 sell ticket : "<<tickets--<<endl;

}

else

break;

ReleaseMutex(hMutex);

}*/

WaitForSingleObject(hMutex,INFINITE);

cout<<"thread2 is running"<<endl;

return 0;

}

3.多线程聊天程序

1.加载套接字库在InitInstance()中,调用AfxSocketInit(),此时可以不加载库文件,但要加入Afxsock.h"头文件

2.CChatDlg中创建成员变量m_socket,然后增加一个成员函数,IniSocket(),在其中完成m_socket的初始化和绑定。在OnInitDialog中调用InitSocket完成初始化工作。

3.定义一个结构体,包含两个参数,sockhwnd,在OnInitDialog()中初始化这个结构体的对象。

4.创建一个线程,CreateThread(),须将线程函数RecvProc定义为静态的或者全局函数。

::PostMessage()完成将收到的数据发送给对话框。用自定义的消息,自定义的消息如何写?以前说过,参考下面的代码。注意要将EDitBoxMultiLine属性选上。

ChatDlg.h#define WM_RECVDATAWM_USER+1

afx_msg void OnRecvData(WPARAM wParam,LPARAM lParam);

ChatDlg.cpp

ON_MESSAGE(WM_RECVDATA,OnRecvData)

然后实现这个函数

void CChatDlg::OnRecvData(WPARAM wParam,LPARAM lParam)

{

CString str=(char*)lParam;

CString strTemp;

GetDlgItemText(IDC_EDIT_RECV,strTemp);

str+="\r\n";

str+=strTemp;

SetDlgItemText(IDC_EDIT_RECV,str);

}

最后在DWORD WINAPI CChatDlg::RecvProc(LPVOID lpParameter)

中调用 ::PostMessage(hwnd,WM_RECVDATA,0,(LPARAM)tempBuf);

//不能用SendMessage()

4.对发送按纽的响应代码:

void CChatDlg::OnBtnSend()

{

// TOD Add your control notification handler code here

DWORD dwIP;

((CIPAddressCtrl*)GetDlgItem(IDC_IPADDRESS1))->GetAddress(dwIP); SOCKADDR_IN addrTo;

addrTo.sin_family=AF_INET;

addrTo.sin_port=htons(6000);

addrTo.sin_addr.S_un.S_addr=htonl(dwIP); CString strSend;

GetDlgItemText(IDC_EDIT_SEND,strSend);

sendto(m_socket,strSend,strSend.GetLength()+1,0,

(SOCKADDR*)&addrTo,sizeof(SOCKADDR));

SetDlgItemText(IDC_EDIT_SEND,"");

}

下面是具体的内容:

一定要多查询MSDN的函数,这里不列出函数原型和参数解释了

#include<windows.h>
#include<iostream.h>//这里分两步,会出现一些问题  #include<iostream> using namespace std;

DWORD WINAPI ThreadProc1(
						LPVOID lpParameter   // thread data
						);

int main()
{
	HANDLE hThread1=CreateThread(NULL,0,ThreadProc1,NULL,0,NULL);
	CloseHandle(hThread1);

	cout<<"main Thread runing"<<endl;

	//Sleep(4000);
	return 0;
}
DWORD WINAPI ThreadProc1(
						LPVOID lpParameter   // thread data
						)
{

	cout<<"Thread1 runing"<<endl;
	return 0;
}


加上了Sleep(4000)让主线程睡4秒,这样就空闲的时间去执行线程了

加入一些循环:

下面是买火车票的程序:

#include<windows.h>
#include<iostream.h>//这里分两步,会出现一些问题  #include<iostream> using namespace std;

DWORD WINAPI ThreadProc1(
						LPVOID lpParameter   // thread data
						);

DWORD WINAPI ThreadProc2(
						 LPVOID lpParameter   // thread data
						);

int index=0;
int tickets=100;
int main()
{
	HANDLE hThread1=CreateThread(NULL,0,ThreadProc1,NULL,0,NULL);
	HANDLE hThread2=CreateThread(NULL,0,ThreadProc2,NULL,0,NULL);
	CloseHandle(hThread1);
	CloseHandle(hThread2);

	/*while(index++<1000)
		cout<<"main Thread runing"<<endl;*/

	Sleep(4000);
	return 0;
}
DWORD WINAPI ThreadProc1(
						LPVOID lpParameter   // thread data
						)
{
	/*while(index++<1000)
		cout<<"Thread1 runing"<<endl;*/

	while(TRUE)
	{
		if(tickets>0)
			cout<<"the Thread1 sell ticket "<<tickets--<<endl;
		else
		{
			break;
		}
	}
	return 0;
}

DWORD WINAPI ThreadProc2(LPVOID lpParameter )
{
	while(TRUE)
	{
		if(tickets>0)
			cout<<"the Thread2 sell ticket "<<tickets--<<endl;
		else
		{
			break;
		}
	}
	return 0;
}



这段代码有没有问题呢?看看运行结果先:

一张票数卖了两次,如果运行多次,还可能出现,卖了票号为0的火车票

这是什么原因导致的呢?这是因为,线程在直线到了一般,时间片到了,被另一个线程截断,所以导致数据的不一致性,怎么解决呢?

引入线程同步:

#include<windows.h>
#include<iostream.h>//这里分两步,会出现一些问题  #include<iostream> using namespace std;

DWORD WINAPI ThreadProc1(
						LPVOID lpParameter   // thread data
						);

DWORD WINAPI ThreadProc2(
						 LPVOID lpParameter   // thread data
						);

int index=0;
int tickets=100;

HANDLE hMutex;
int main()
{
	HANDLE hThread1=CreateThread(NULL,0,ThreadProc1,NULL,0,NULL);
	HANDLE hThread2=CreateThread(NULL,0,ThreadProc2,NULL,0,NULL);
	CloseHandle(hThread1);
	CloseHandle(hThread2);

	hMutex=CreateMutex(NULL,FALSE,NULL);//创建了一个互斥对象,第二个参数为FALSE说明当前线程没有拥有该互斥对象

	Sleep(4000);
	return 0;
}
DWORD WINAPI ThreadProc1(
						LPVOID lpParameter   // thread data
						)
{

	while(TRUE)
	{
		WaitForSingleObject(hMutex,INFINITE);//获取了该互斥对象,INFINITE是无限时间
		if(tickets>0)
		{
			
			cout<<"the Thread1 sell ticket "<<tickets--<<endl;
		}
		else
		{
			break;
		}
		ReleaseMutex(hMutex);//释放该互斥对象
	}
	return 0;
}

DWORD WINAPI ThreadProc2(LPVOID lpParameter )
{
	while(TRUE)
	{
		WaitForSingleObject(hMutex,INFINITE);//获取了该互斥对象,INFINITE是无限时间
		if(tickets>0)
		{
			
			cout<<"the Thread2 sell ticket "<<tickets--<<endl;
		}
		else
		{
			break;
		}
		ReleaseMutex(hMutex);//释放该互斥对象
	}
	return 0;
}


线程完美运行。每个互斥对象中有一个ID计数器,CreateMutex(NULL,TRUE,NULL),计数+1,WaitForSingleObject(hMutex,INFINITE)计数+1,同一个线程可以拥有多次互斥对象,但也要相应的释放多次对象,这样才能被其他的线程所拥有,一个线程拥有互斥对象,只能由该线程去释放该互斥对象。

CreateMutex(NULL,TRUE,NULL)和ReleaseMutex(hMutex) 与 WaitForSingleObject(hMutex,INFINITE)和ReleaseMutex(hMutex)的关系可以用孙鑫老师说的 房间和钥匙的关系去解释

WaitForSingleObject(hMutex,INFINITE);//获取了该互斥对象,INFINITE是无限时间
		if(tickets>0)
		{
			
			cout<<"the Thread1 sell ticket "<<tickets--<<endl;
		}
		else
		{
			break;
		}
		ReleaseMutex(hMutex);//释放该互斥对象


如果没有其他线程拥有互斥对象,说明该互斥对象是有信号的。

处于上面的代码(WaitForSingleObject和ReleaseMutex之间的代码是保护的,不允许别的线程中途掺进去)

对于下面这段代码,谁能解释下面的问题,如果有人知道答案,请留言

#include<windows.h>
#include<iostream.h>//这里分两步,会出现一些问题  #include<iostream> using namespace std;

DWORD WINAPI ThreadProc1(
						LPVOID lpParameter   // thread data
						);

DWORD WINAPI ThreadProc2(
						 LPVOID lpParameter   // thread data
						);

int index=0;
int tickets=100;

HANDLE hMutex;
int main()
{
	HANDLE hThread1=CreateThread(NULL,0,ThreadProc1,NULL,0,NULL);
	HANDLE hThread2=CreateThread(NULL,0,ThreadProc2,NULL,0,NULL);
	CloseHandle(hThread1);
	CloseHandle(hThread2);

	hMutex=CreateMutex(NULL,FALSE,NULL);//创建了一个互斥对象,第二个参数为FALSE说明当前线程没有拥有该互斥对象

	Sleep(4000);
	return 0;
}
DWORD WINAPI ThreadProc1(
						LPVOID lpParameter   // thread data
						)
{

	WaitForSingleObject(hMutex,INFINITE);//获取了该互斥对象,INFINITE是无限时间
	while(TRUE)
	{
		
		if(tickets>0)
		{
			
			cout<<"the Thread1 sell ticket "<<tickets--<<endl;
		}
		else
		{
			break;
		}
		
	}
	ReleaseMutex(hMutex);//释放该互斥对象
	return 0;
}

DWORD WINAPI ThreadProc2(LPVOID lpParameter )
{
	WaitForSingleObject(hMutex,INFINITE);//获取了该互斥对象,INFINITE是无限时间
	while(TRUE)
	{
		
		if(tickets>0)
		{
			
			cout<<"the Thread2 sell ticket "<<tickets--<<endl;
		}
		else
		{
			break;
		}
		
	}
	ReleaseMutex(hMutex);//释放该互斥对象
	return 0;
}


答案是:

仅仅是因为孙鑫老师当年用的是单核CPU吗?为什么结果不一样的,谁能解释一下。我的理解:不是全部由线程1运行 就是全部由线程2运行(一开始两个线程抢占CPU资源)

当我运行了10多次之后,终于运行出了一个像样的答案。

#include<windows.h>
#include<iostream.h>//这里分两步,会出现一些问题  #include<iostream> using namespace std;

DWORD WINAPI ThreadProc1(
						LPVOID lpParameter   // thread data
						);

DWORD WINAPI ThreadProc2(
						 LPVOID lpParameter   // thread data
						);

int index=0;
int tickets=100;

HANDLE hMutex;
int main()
{
	HANDLE hThread1=CreateThread(NULL,0,ThreadProc1,NULL,0,NULL);
	HANDLE hThread2=CreateThread(NULL,0,ThreadProc2,NULL,0,NULL);
	CloseHandle(hThread1);
	CloseHandle(hThread2);

	//hMutex=CreateMutex(NULL,FALSE,NULL);//创建了一个互斥对象,第二个参数为FALSE说明当前线程没有拥有该互斥对象
	hMutex=CreateMutex(NULL,TRUE,NULL);

	Sleep(2000);
	return 0;
}
DWORD WINAPI ThreadProc1(
						LPVOID lpParameter   // thread data
						)
{

	
	while(TRUE)
	{
		WaitForSingleObject(hMutex,INFINITE);//获取了该互斥对象,INFINITE是无限时间
		if(tickets>0)
		{
			
			cout<<"the Thread1 sell ticket "<<tickets--<<endl;
		}
		else
		{
			break;
		}
		ReleaseMutex(hMutex);//释放该互斥对象
	}
	
	return 0;
}

DWORD WINAPI ThreadProc2(LPVOID lpParameter )
{
	
	while(TRUE)
	{
		WaitForSingleObject(hMutex,INFINITE);//获取了该互斥对象,INFINITE是无限时间
		if(tickets>0)
		{
			
			cout<<"the Thread2 sell ticket "<<tickets--<<endl;
		}
		else
		{
			break;
		}
		ReleaseMutex(hMutex);//释放该互斥对象
	}
	
	return 0;
}


此时的主线程Main是占着茅坑不拉屎,因为互斥对象中ID计数是1,下面两个线程不能拥有互斥对象。

要想解决这个问题,只能在主线程中使用 ReleaseMutex方法,而不能是在线程1,线程2中的WaitForSingleObject前面使用ReleaseMutex,谁拥有的,谁去释放。

#include<windows.h>
#include<iostream.h>//这里分两步,会出现一些问题  #include<iostream> using namespace std;

DWORD WINAPI ThreadProc1(
						LPVOID lpParameter   // thread data
						);

DWORD WINAPI ThreadProc2(
						 LPVOID lpParameter   // thread data
						);

int index=0;
int tickets=100;

HANDLE hMutex;
int main()
{
	HANDLE hThread1=CreateThread(NULL,0,ThreadProc1,NULL,0,NULL);
	HANDLE hThread2=CreateThread(NULL,0,ThreadProc2,NULL,0,NULL);
	CloseHandle(hThread1);
	CloseHandle(hThread2);

	//hMutex=CreateMutex(NULL,FALSE,NULL);//创建了一个互斥对象,第二个参数为FALSE说明当前线程没有拥有该互斥对象
	hMutex=CreateMutex(NULL,TRUE,NULL);
	WaitForSingleObject(hMutex,INFINITE);
	ReleaseMutex(hMutex);
	ReleaseMutex(hMutex);

	Sleep(2000);
	return 0;
}
DWORD WINAPI ThreadProc1(
						LPVOID lpParameter   // thread data
						)
{

	WaitForSingleObject(hMutex,INFINITE);
	cout<<"Thread1"<<endl;
	
	return 0;
}

DWORD WINAPI ThreadProc2(LPVOID lpParameter )
{

	WaitForSingleObject(hMutex,INFINITE);
	cout<<"Thread2"<<endl;
	
	return 0;
}


答案是:

如果一个线程在结束前没有释放互斥对象,则操作系统会帮它释放。上面就是最好的解释。

知道返回值,可以知道上一个线程的互斥是怎么释放的。

创建一个命名的互斥对象,可以实现“单例模型”设计方法。

#include<windows.h>
#include<iostream.h>//这里分两步,会出现一些问题  #include<iostream> using namespace std;

DWORD WINAPI ThreadProc1(
						LPVOID lpParameter   // thread data
						);

DWORD WINAPI ThreadProc2(
						 LPVOID lpParameter   // thread data
						);

int index=0;
int tickets=100;

HANDLE hMutex;
int main()
{
	HANDLE hThread1=CreateThread(NULL,0,ThreadProc1,NULL,0,NULL);
	HANDLE hThread2=CreateThread(NULL,0,ThreadProc2,NULL,0,NULL);
	CloseHandle(hThread1);
	CloseHandle(hThread2);

	//hMutex=CreateMutex(NULL,FALSE,NULL);//创建了一个互斥对象,第二个参数为FALSE说明当前线程没有拥有该互斥对象
	//hMutex=CreateMutex(NULL,TRUE,NULL);
	hMutex=CreateMutex(NULL,TRUE,"tickets");
	if(ERROR_ALREADY_EXISTS==GetLastError())
	{
		cout<<"only one Instance can run!"<<endl;
		return 0;
	}
	WaitForSingleObject(hMutex,INFINITE);
	ReleaseMutex(hMutex);
	ReleaseMutex(hMutex);

	Sleep(2000);
	return 0;
}
DWORD WINAPI ThreadProc1(
						LPVOID lpParameter   // thread data
						)
{

	WaitForSingleObject(hMutex,INFINITE);
	cout<<"Thread1"<<endl;
	
	return 0;
}

DWORD WINAPI ThreadProc2(LPVOID lpParameter )
{

	WaitForSingleObject(hMutex,INFINITE);
	cout<<"Thread2"<<endl;
	
	return 0;
}


下面是一个简单的聊天程序:

AfxSocketInit用来加载XX库文件,相当于WIN32中的WSAStartup函数:

这个函数用在CXXApp中的InitInstance中最合适 包含Afxsock.h 添加到StdAfx.h头文件中

BOOL CChatApp::InitInstance()
{

	if(!AfxSocketInit())
	{
		AfxMessageBox("加载失败");
		return FALSE;
	}。。。。


添加成员函数:

BOOL CChatDlg::InitSocket()
{
	m_socket=socket(AF_INET,SOCK_DGRAM,0);
	if(INVALID_SOCKET ==m_socket)
	{
		AfxMessageBox("套接字创建失败");
		return FALSE;
	}

	SOCKADDR_IN addrserver;
	addrserver.sin_addr.S_un.S_addr=htonl(INADDR_ANY);
	addrserver.sin_family=AF_INET;
	addrserver.sin_port=htons(6000);

	int revle;
	revle=bind(m_socket,(SOCKADDR*)&addrserver,sizeof(SOCKADDR));
	
	if(SOCKET_ERROR==revle)
	{
		closesocket(m_socket);
		AfxMessageBox("绑定失败");
		return FALSE;
	}

	return TRUE;
}


添加成语变量 结构体:

struct RECVPARAM
{
	SOCKET sockparam;
	HWND hwnd;
};


在OnInitDialog中:

InitSocket();
	RECVPARAM *precvparam=new RECVPARAM;
	precvparam->sockparam=m_socket;
	precvparam->hwnd=m_hWnd;
	HANDLE hThread1=CreateThread(NULL,0,Recvfun,(LPVOID)precvparam,0,NULL);
	CloseHandle(hThread1);


添加一个成员函数(静态成员函数),其实这里使用一个全局的函数更好

static DWORD WINAPI Recvfun(LPVOID lpParameter);//线程函数

DWORD WINAPI CChatDlg::Recvfun(LPVOID lpParameter)
{
	SOCKET sock=((RECVPARAM*)lpParameter)->sockparam;
	HWND hwnd=((RECVPARAM*)lpParameter)->hwnd;

	SOCKADDR_IN addrclient;
	int len=sizeof(SOCKADDR);

	char recvBuffer[100];
	char sendBuffer[100];
	char tempBuffer[200];

	int reval;
	while(TRUE)
	{
		reval=recvfrom(sock,recvBuffer,100,0,(SOCKADDR*)&addrclient,&len);
		if(SOCKET_ERROR ==reval)
			break;

		sprintf(tempBuffer,"%s 说 %s",inet_ntoa(addrclient.sin_addr),recvBuffer);
		::PostMessage(hwnd,WM_RECVDATA,0,(LPARAM)tempBuffer);
	}
	return 0;
}


头文件:

#define WM_RECVDATA WM_USER+1


protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CChatDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	//}}AFX_MSG

	afx_msg void OnRecvData(WPARAM wParam,LPARAM lParam);


BEGIN_MESSAGE_MAP(CChatDlg, CDialog)
	//{{AFX_MSG_MAP(CChatDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	//}}AFX_MSG_MAP

	ON_MESSAGE(WM_RECVDATA,OnRecvData)
END_MESSAGE_MAP()


void CChatDlg::OnRecvData(WPARAM wParam,LPARAM lParam)
{
	CString str=(char*)lParam;
	CString strtemp;
	GetDlgItemText(ID_JIESHOU,strtemp);
	str+="\r\n";
	str+=strtemp;
	SetDlgItemText(ID_JIESHOU,str);

}


void CChatDlg::OnSend() 
{
	// TODO: Add your control notification handler code here
	
	DWORD dwIp;
	((CIPAddressCtrl*)GetDlgItem(ID_IPADDRESS))->GetAddress(dwIp);

	SOCKADDR_IN addrto;
	addrto.sin_addr.S_un.S_addr=htonl(dwIp);
	addrto.sin_family=AF_INET;
	addrto.sin_port=htons(6000);

	CString strsend;
	GetDlgItemText(ID_FASONG,strsend);
	sendto(m_socket,strsend,strsend.GetLength()+1,0,(SOCKADDR*)&addrto,sizeof(SOCKADDR));
	SetDlgItemText(ID_FASONG,"");
}



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