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Android动画开发——Animation动画效果

 
阅读更多
动画类型

Androidanimation由四种类型组成

XML
alpha 渐变透明度动画效果
scale 渐变尺寸伸缩动画效果
translate 画面转换位置移动动画效果
rotate 画面转移旋转动画效果


JavaCode
AlphaAnimation 渐变透明度动画效果
ScaleAnimation 渐变尺寸伸缩动画效果
TranslateAnimation 画面转换位置移动动画效果
RotateAnimation 画面转移旋转动画效果

Android动画模式

Animation主要有两种动画模式:
一种是tweened animation(渐变动画)
XML JavaCode
alpha AlphaAnimation
scale ScaleAnimation


一种是frame by frame(画面转换动画)
XML JavaCode
translate TranslateAnimation
rotate RotateAnimation



如何在XML文件中定义动画

① 打开Eclipse,新建Android工程
② res目录中新建anim文件夹
③ anim目录中新建一个myanim.xml(注意文件名小写)
④ 加入XML的动画代码

<?xml version="1.0" encoding="utf-8"?>

<set xmlns:android="http://schemas.android.com/apk/res/android">

<wbr><wbr>&lt;alpha/&gt;<br></wbr></wbr>

<wbr><wbr>&lt;scale/&gt;<br></wbr></wbr>

<wbr><wbr>&lt;translate/&gt;<br></wbr></wbr>

<wbr><wbr>&lt;rotate/&gt;<br></wbr></wbr>

</set>


Android动画解析--XML

<alpha>

<?xml version="1.0" encoding="utf-8"?>

<set xmlns:android="http://schemas.android.com/apk/res/android" >

<alpha

android:fromAlpha="0.1"

android:toAlpha="1.0"

android:duration="3000"

/>

<!-- 透明度控制动画效果 alpha

<wbr><wbr><wbr><wbr><wbr><wbr>浮点型值:<br></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>fromAlpha 属性为动画起始时透明度<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>toAlpha<wbr><wbr>属性为动画结束时透明度<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>说明:<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> 0.0表示完全透明<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> 1.0表示完全不透明<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>以上值取0.0-1.0之间的float数据类型的数字<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>


<wbr><wbr><wbr><wbr><wbr><wbr>长整型值:<br></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>duration<wbr><wbr>属性为动画持续时间<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>说明:<wbr><wbr><wbr><wbr><br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> 时间以毫秒为单位<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr>

-->

</set>

<wbr><wbr><wbr><wbr><wbr><wbr><wbr><br><br><span style="font-size:10.5pt"><span style="font-size:14pt"><span style="font-size:14pt">&lt;scale&gt;</span></span></span><br><p>&lt;?xml version="1.0" encoding="utf-8"?&gt;<br></p> <p>&lt;set xmlns:android="http://schemas.android.com/apk/res/android"&gt;<br></p> <p><wbr><wbr>&lt;scale<wbr><wbr><br></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr> android:interpolator=<br></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>"@android:anim/accelerate_decelerate_interpolator"<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr> android:fromXScale="0.0"<br></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr> android:toXScale="1.4"<br></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr> android:fromYScale="0.0"<br></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr> android:toYScale="1.4"<br></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr> android:pivotX="50%"<br></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr> android:pivotY="50%"<br></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr> android:fillAfter="false"<br></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr> android:duration="700" /&gt;<br></wbr></wbr></wbr></wbr></wbr></wbr></p> <p>&lt;/set&gt;<br></p> <p>&lt;!-- 尺寸伸缩动画效果 scale<br></p> <p><wbr><wbr><wbr><wbr> 属性:interpolator 指定一个动画的插入器<br></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr>在我试验过程中,使用android.res.anim中的资源时候发现<br></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr>有三种动画插入器:<br></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>accelerate_decelerate_interpolator<wbr><wbr>加速-减速动画插入器<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>accelerate_interpolator<wbr><wbr><wbr><wbr><wbr><wbr>加速-动画插入器<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>decelerate_interpolator<wbr><wbr><wbr><wbr><wbr><wbr>减速- 动画插入器<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr>其他的属于特定的动画效果<br></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr>浮点型值:<br></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><br></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>fromXScale 属性为动画起始时 X坐标上的伸缩尺寸<wbr><wbr><br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>toXScale<wbr><wbr>属性为动画结束时 X坐标上的伸缩尺寸<wbr><wbr><wbr><wbr><br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><br></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>fromYScale 属性为动画起始时Y坐标上的伸缩尺寸<wbr><wbr><br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>toYScale<wbr><wbr>属性为动画结束时Y坐标上的伸缩尺寸<wbr><wbr><br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><br></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>说明:<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>以上四种属性值<wbr><wbr><br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><br></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>0.0表示收缩到没有<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>1.0表示正常无伸缩<wbr><wbr><wbr><wbr><br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>值小于1.0表示收缩<wbr><wbr><br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>值大于1.0表示放大<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><br></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>pivotX<wbr><wbr><wbr><wbr>属性为动画相对于物件的X坐标的开始位置<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> pivotY<wbr><wbr><wbr><wbr>属性为动画相对于物件的Y坐标的开始位置<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><br></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>说明:<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>以上两个属性值从0%-100%中取值<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>50%为物件的X或Y方向坐标上的中点位置<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><br></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr>长整型值:<br></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>duration<wbr><wbr>属性为动画持续时间<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>说明:<wbr><wbr>时间以毫秒为单位<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr>布尔型值:<br></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>fillAfter 属性当设置为true ,该动画转化在动画结束后被应用<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p>--&gt;</p> <br><span style="font-size:14pt">&lt;translate&gt;<br><span style="font-size:12px"><br></span></span> <p><span style="font-size:14pt"><span style="font-size:12px">&lt;?xml version="1.0" encoding="utf-8"?&gt;<br></span></span></p> <p>&lt;set xmlns:android="http://schemas.android.com/apk/res/android"&gt;<br></p> <p>&lt;translate<br></p> <p>android:fromXDelta="30"<br></p> <p>android:toXDelta="-80"<br></p> <p>android:fromYDelta="30"<br></p> <p>android:toYDelta="300"<br></p> <p>android:duration="2000"<br></p> <p>/&gt;<br></p> <p>&lt;!-- translate 位置转移动画效果<br></p> <p><wbr><wbr><wbr><wbr><wbr><wbr>整型值:<br></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>fromXDelta 属性为动画起始时 X坐标上的位置<wbr><wbr><br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>toXDelta<wbr><wbr>属性为动画结束时 X坐标上的位置<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>fromYDelta 属性为动画起始时 Y坐标上的位置<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>toYDelta<wbr><wbr>属性为动画结束时 Y坐标上的位置<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>注意:<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>没有指定fromXType toXType fromYType toYType 时候,<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>默认是以自己为相对参照物<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr>长整型值:<br></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>duration<wbr><wbr>属性为动画持续时间<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>说明:<wbr><wbr>时间以毫秒为单位<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p>--&gt;<br></p> <p>&lt;/set&gt;</p> <br><span style="font-size:14pt">&lt;rotate&gt;<br><br></span> <p><span style="font-size:14pt"><span style="font-size:12px">&lt;?xml version="1.0" encoding="utf-8"?&gt;<br></span></span></p> <p>&lt;set xmlns:android="http://schemas.android.com/apk/res/android"&gt;<br></p> <p>&lt;rotate<br></p> <p><wbr><wbr><wbr><wbr><wbr><wbr>android:interpolator="@android:anim/accelerate_decelerate_interpolator"<br></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr>android:fromDegrees="0"<br></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr>android:toDegrees="+350"<wbr><wbr><wbr><wbr><wbr><wbr><br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr>android:pivotX="50%"<br></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr>android:pivotY="50%"<wbr><wbr><wbr><wbr><br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr>android:duration="3000" /&gt;<wbr><wbr><br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p>&lt;!-- rotate 旋转动画效果<br></p> <p><wbr><wbr><wbr><wbr> 属性:interpolator 指定一个动画的插入器<br></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> 在我试验过程中,使用android.res.anim中的资源时候发现<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> 有三种动画插入器:<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> accelerate_decelerate_interpolator<wbr><wbr>加速-减速 动画插入器<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> accelerate_interpolator<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>加速-动画插入器<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> decelerate_interpolator<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>减速- 动画插入器<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> 其他的属于特定的动画效果<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><br></p> <p><wbr><wbr><wbr><wbr> 浮点数型值:<br></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>fromDegrees 属性为动画起始时物件的角度<wbr><wbr><br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>toDegrees<wbr><wbr>属性为动画结束时物件旋转的角度 可以大于360度<wbr><wbr><br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><br></p> <p><br></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>说明:<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>当角度为负数——表示逆时针旋转<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>当角度为正数——表示顺时针旋转<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>(负数from——to正数:顺时针旋转)<wbr><wbr><br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>(负数from——to负数:逆时针旋转)<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>(正数from——to正数:顺时针旋转)<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> (正数from——to负数:逆时针旋转)<wbr><wbr><wbr><wbr><br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><br></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>pivotX<wbr><wbr><wbr><wbr>属性为动画相对于物件的X坐标的开始位置<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>pivotY<wbr><wbr><wbr><wbr>属性为动画相对于物件的Y坐标的开始位置<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><br></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>说明:<wbr><wbr><wbr><wbr><wbr><wbr>以上两个属性值从0%-100%中取值<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> 50%为物件的X或Y方向坐标上的中点位置<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><br></p> <p><wbr><wbr><wbr><wbr><wbr><wbr>长整型值:<br></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>duration<wbr><wbr>属性为动画持续时间<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>说明:<wbr><wbr><wbr><wbr> 时间以毫秒为单位<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p>--&gt;<br></p> <p>&lt;/set&gt;</p> <br><br><span style="font-size:16pt"><strong>如何使用<span style="font-family:Times New Roman">XML</span><span style="font-family:宋体">中的动画效果<br><br></span></strong></span> <p><span style="font-size:16pt"><strong><span style="font-family:宋体"><span style="font-size:12px">public static Animation loadAnimation (Context context, int id)<br></span></span></strong></span></p> <p>//第一个参数Context为程序的上下文<wbr><wbr><br></wbr></wbr></p> <p>//第二个参数id为动画XML文件的引用<br></p> <p>//例子:<br></p> <p>myAnimation= AnimationUtils.loadAnimation(this,R.anim.my_action);<br></p> <p>//使用AnimationUtils类的静态方法loadAnimation()来加载XML中的动画XML文件</p> <span style="font-size:14pt"><span style="font-size:16pt"><strong><span>如何在</span><span style="font-family:Times New Roman">Java</span><span style="font-family:宋体">代码中定义动画<br></span></strong></span></span> <p><span style="font-size:14pt"><span style="font-size:16pt"><strong><span style="font-family:宋体"><span style="font-size:12px">//在代码中定义动画实例对象<br></span></span></strong></span></span></p> <p>private Animation myAnimation_Alpha;<br></p> <p>private Animation myAnimation_Scale;<br></p> <p>private Animation myAnimation_Translate;<br></p> <p>private Animation myAnimation_Rotate;<br></p> <p><br></p> <p><wbr><wbr> //根据各自的构造方法来初始化一个实例对象<br></wbr></wbr></p> <p>myAnimation_Alpha=new AlphaAnimation(0.1f, 1.0f);<br></p> <p><br></p> <p>myAnimation_Scale =new ScaleAnimation(0.0f, 1.4f, 0.0f, 1.4f,<br></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p><br></p> <p>myAnimation_Translate=new TranslateAnimation(30.0f, -80.0f, 30.0f, 300.0f);<br></p> <p><br></p> <p>myAnimation_Rotate=new RotateAnimation(0.0f, +350.0f,<br></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>Animation.RELATIVE_TO_SELF,0.5f,Animation.RELATIVE_TO_SELF, 0.5f);</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <br><br><span style="font-size:14pt"><span style="font-size:16pt"><strong><span style="font-size:16pt"><span>Android</span><span style="font-family:宋体">动画解析</span></span><span style="font-size:16pt">--JavaCode</span></strong></span></span><br><br><span style=""><span style="font-size:14pt"><span style="font-size:16pt"><strong><span style="font-size:14pt">AlphaAnimation</span></strong></span></span><br></span><span style="font-size:16px">① AlphaAnimation类对象定义<br></span><span style="font-size:14pt"><span style="font-size:16pt"><strong><br></strong></span></span> <div> <p><span style="font-size:14pt"><span style="font-size:16pt"><strong><span style="font-family:宋体"><span style="font-size:12px"><wbr><wbr><wbr> private AlphaAnimation myAnimation_Alpha;</wbr></wbr></wbr></span></span></strong></span></span></p> </div> <span style="font-size:16px">② AlphaAnimation类对象构造<br></span> <p>AlphaAnimation(float fromAlpha, float toAlpha)<br></p> <p>//第一个参数fromAlpha为 动画开始时候透明度<br></p> <p>//第二个参数toAlpha为 动画结束时候透明度<br></p> <p>myAnimation_Alpha=new AlphaAnimation(0.1f, 1.0f);<br></p> <p>//说明:<br></p> <p>//<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> 0.0表示完全透明<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p>//<wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> 1.0表示完全不透明</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> ③ 设置动画持续时间<br><div> <p>myAnimation_Alpha.setDuration(5000);<br></p> <p>//设置时间持续时间为 5000毫秒</p> </div> <span style="font-size:14pt"><span style="font-size:16pt"><span style="font-size:14pt"><strong>ScaleAnimation</strong></span></span></span><br><br> ① ScaleAnimation类对象定义<br><div> <p>private AlphaAnimation myAnimation_Alpha;</p> </div> ② ScaleAnimation类对象构造<br><p>ScaleAnimation(float fromX, float toX, float fromY, float toY,<br></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>int pivotXType, float pivotXValue, int pivotYType, float pivotYValue)<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p>//第一个参数fromX为动画起始时 X坐标上的伸缩尺寸<wbr><wbr><br></wbr></wbr></p> <p>//第二个参数toX为动画结束时 X坐标上的伸缩尺寸<wbr><wbr><wbr><wbr><br></wbr></wbr></wbr></wbr></p> <p>//第三个参数fromY为动画起始时Y坐标上的伸缩尺寸<wbr><wbr><br></wbr></wbr></p> <p>//第四个参数toY为动画结束时Y坐标上的伸缩尺寸<wbr><wbr><br></wbr></wbr></p> <p><br></p> <p>//第五个参数pivotXType为动画在X轴相对于物件位置类型<wbr><wbr><br></wbr></wbr></p> <p>//第六个参数pivotXValue为动画相对于物件的X坐标的开始位置<br></p> <p>//第七个参数pivotXType为动画在Y轴相对于物件位置类型<wbr><wbr><br></wbr></wbr></p> <p>//第八个参数pivotYValue为动画相对于物件的Y坐标的开始位置<br></p> <p>myAnimation_Scale =new ScaleAnimation(0.0f, 1.4f, 0.0f, 1.4f,<br></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr> Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> ③ 设置动画持续时间<br><div> <p>myAnimation_Scale.setDuration(700);<br></p> <p>//设置时间持续时间为 700毫秒</p> </div> <strong><span style="font-size:24px">TranslateAnimation</span></strong><br><br><br> ① TranslateAnimation类对象定义<br><div> <p>private AlphaAnimation myAnimation_Alpha;</p> </div> ② TranslateAnimation类对象构造<br><p>TranslateAnimation(float fromXDelta, float toXDelta,<br></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>float fromYDelta, float toYDelta)<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p>//第一个参数fromXDelta为动画起始时 X坐标上的移动位置<wbr><wbr><br></wbr></wbr></p> <p>//第二个参数toXDelta为动画结束时 X坐标上的移动位置<wbr><wbr><wbr><wbr><br></wbr></wbr></wbr></wbr></p> <p>//第三个参数fromYDelta为动画起始时Y坐标上的移动位置<wbr><wbr><wbr><wbr><br></wbr></wbr></wbr></wbr></p> <p>//第四个参数toYDelta为动画结束时Y坐标上的移动位置</p> ③ 设置动画持续时间<br><div> <p>myAnimation_Translate.setDuration(2000);<br></p> <p>//设置时间持续时间为 2000毫秒</p> </div> <span style="font-size:14pt"><span style="font-size:16pt"><span style="font-size:14pt"><strong>RotateAnimation</strong></span></span></span><br><span style="font-size:14pt"><span style="font-size:16pt"><span style="font-size:10.5pt">① </span><span style="font-size:10.5pt">RotateAnimation<span style="font-family:宋体">类对象定义<br></span></span></span></span> <div> <p><span style="font-size:14pt"><span style="font-size:16pt"><span style="font-size:10.5pt"><span style="font-family:宋体">private AlphaAnimation myAnimation_Alpha;</span></span></span></span></p> </div> <span style="font-size:14pt"><span style="font-size:16pt"><span style="font-size:10.5pt">② </span><span style="font-size:10.5pt"><span>RotateAnimation</span><span style="font-family:宋体">类对象构造<br></span></span></span></span> <p><span style="font-size:14pt"><span style="font-size:16pt"><span style="font-size:10.5pt"><span style="font-family:宋体">RotateAnimation(float fromDegrees, float toDegrees,<br></span></span></span></span></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>int pivotXType, float pivotXValue, int pivotYType, float pivotYValue)<br></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <p>//第一个参数fromDegrees为动画起始时的旋转角度<wbr><wbr><br></wbr></wbr></p> <p>//第二个参数toDegrees为动画旋转到的角度<wbr><wbr><br></wbr></wbr></p> <p>//第三个参数pivotXType为动画在X轴相对于物件位置类型<wbr><wbr><br></wbr></wbr></p> <p>//第四个参数pivotXValue为动画相对于物件的X坐标的开始位置<br></p> <p>//第五个参数pivotXType为动画在Y轴相对于物件位置类型<wbr><wbr><br></wbr></wbr></p> <p>//第六个参数pivotYValue为动画相对于物件的Y坐标的开始位置<br></p> <p>myAnimation_Rotate=new RotateAnimation(0.0f, +350.0f,<br></p> <p><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr><wbr>Animation.RELATIVE_TO_SELF,0.5f,Animation.RELATIVE_TO_SELF, 0.5f);</wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></wbr></p> <span style="font-size:14pt"><span style="font-size:16pt"><span style="font-size:10.5pt">③ </span><span style="font-size:10.5pt">设置动画持续时间<br></span></span></span> <div> <p><span style="font-size:14pt"><span style="font-size:16pt"><span style="font-size:10.5pt">myAnimation_Rotate.setDuration(3000);<br></span></span></span></p> <p>//设置时间持续时间为 3000毫秒</p> </div> <span style="font-size:14pt"><span style="font-size:16pt"><strong><span style="font-size:16pt">如何使用<span style="font-family:Times New Roman">Java</span><span style="font-family:宋体">代码中的动画效果<br></span></span></strong></span></span><span style="font-size:14pt"><span style="font-size:16pt"><span style="font-size:10.5pt">使用从<span style="font-family:Times New Roman">View</span><span style="font-family:宋体">父类继承过来的方法</span></span><span style="font-size:10.5pt">startAnimation</span><span style="font-size:10.5pt">()<span style="font-family:宋体">来为</span><span style="font-family:Courier New">View</span><span style="font-family:宋体">或是子类</span><span style="font-family:Courier New">View</span><span style="font-family:宋体">等等添加一个动画效果<br></span></span></span></span> <div> <p><span style="font-size:14pt"><span style="font-size:16pt"><span style="font-size:10.5pt"><span style="font-family:宋体">public void startAnimation (Animation animation)</span></span></span></span></p> <p><span style="color:#ff0000"><strong>PS:需要以下效果源码的童鞋,请发Email到:</strong></span><a href="mailto:china_joe_baby@163.com"><span style="color:#ff0000"><strong>china_joe_baby@163.com</strong></span></a></p> <p><br><br><br><br><br></p> </div> </wbr></wbr></wbr></wbr></wbr></wbr></wbr>
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