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Android系统中长按事件的实现机制解析

 
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在Android的触摸消息中,已经实现了三种监测,它们分别是

1)pre-pressed:对应的语义是用户轻触(tap)了屏幕

2)pressed:对应的语义是用户点击(press)了屏幕

3)longpressed:对应的语义是用户长按(long press)了屏幕

下图是触摸消息随时间变化的时间轴示意图:


其中,t0和t1定义在ViewConfiguration类中,标识了tap和longpress的超时时间,定义如下:

    /**
     * Defines the duration in milliseconds we will wait to see if a touch event 
     * is a tap or a scroll. If the user does not move within this interval, it is
     * considered to be a tap. 
     */
    private static final int TAP_TIMEOUT = 115; // t0
    
    /**
     * Defines the duration in milliseconds before a press turns into
     * a long press
     */
    private static final int LONG_PRESS_TIMEOUT = 500; // t1
代码中实现监测的地方在View类的OnTouchEvent函数中,当View监测到ACTION_DOWN事件时,首先发送一个延迟为t0的异步消息,代码如下:
    case MotionEvent.ACTION_DOWN:
        if (mPendingCheckForTap == null) {
            mPendingCheckForTap = new CheckForTap();
        }
        mPrivateFlags |= PREPRESSED;
        mHasPerformedLongPress = false;
        postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
        break;
如果在t0时间内用户释放了屏幕,即ACTION_UP事件在t0时间内发生,则本次触摸对应的是pre-pressed处理代码,语义是"用户轻触(TAP)了一下屏幕";如果用户在t1时间内释放了屏幕,那么本次操作是一个"press"操作;如果用户超过t1时间释放屏幕,则系统认为监测到了长按事件。其中处理"press"操作的代码在类CheckForTap类中,处理长按操作的代码在类CheckForLongPress类中。而处理pre-pressed的代码在ACTION_UP事件响应中,ACTION_UP事件响应中大部分代码用于处理触摸的状态变化,如下所示:
    case MotionEvent.ACTION_UP:
        boolean prepressed = (mPrivateFlags & PREPRESSED) != 0; //获取prepressed状态
        if ((mPrivateFlags & PRESSED) != 0 || prepressed) { //如果是pressed状态或者是prepressed状态,才进行处理
        	// 如果当前view不具有焦点,则需要先获取焦点,因为我们当前处理触摸模式
            boolean focusTaken = false;
            if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                focusTaken = requestFocus(); // 请求获得焦点
            }

            if (!mHasPerformedLongPress) { // 是否处理过长按操作了,如果是,则直接返回
            	// 进入该代码段,说明这是一个tap操作,首先移除长按回调操作
                removeLongPressCallback(); 

                // Only perform take click actions if we were in the pressed state
                if (!focusTaken) {
                    // Use a Runnable and post this rather than calling
                    // performClick directly. This lets other visual state
                    // of the view update before click actions start.
                    if (mPerformClick == null) {
                        mPerformClick = new PerformClick();
                    }
                    if (!post(mPerformClick)) {
                        performClick(); // 执行点击的处理函数
                    }
                }
            }

            if (mUnsetPressedState == null) {
                mUnsetPressedState = new UnsetPressedState();
            }

            if (prepressed) {
                mPrivateFlags |= PRESSED;
                refreshDrawableState();
                // 发送重置触摸状态的异步延迟消息
                postDelayed(mUnsetPressedState,
                        ViewConfiguration.getPressedStateDuration());
            } else if (!post(mUnsetPressedState)) {
                // If the post failed, unpress right now
                mUnsetPressedState.run();
            }
            removeTapCallback(); // 移除tap的回调操作
        }
        break;
在上面的代码分析中,可以看出,整个监测过程涉及到两个Runnable对象和一个利用Handler发送异步延迟消息的函数,下面就来分析一下:

1)PostDelayed函数

该函数的主要工作是获取UI线程的Handler对象,然后调用Handler类的postDelayed函数将指定的Runnable对象放到消息队列中。

	    public boolean postDelayed(Runnable action, long delayMillis) {
	        Handler handler;
	        if (mAttachInfo != null) {
	            handler = mAttachInfo.mHandler;
	        } else {
	            // Assume that post will succeed later
	            ViewRoot.getRunQueue().postDelayed(action, delayMillis);
	            return true;
	        }

	        return handler.postDelayed(action, delayMillis);
	    }

2)CheckForTap类

该类实现了Runnable接口,在run函数中设置触摸标识,并刷新Drawable的状态,同时用于发送一个检测长按事件的异步延迟消息,代码如下:

	    private final class CheckForTap implements Runnable {
	        public void run() {
	        	// 进入该函数,说明已经过了ViewConfiguration.getTapTimeout()时间,
	        	// 即pre-pressed状态结束,宣告触摸进入pressed状态
	            mPrivateFlags &= ~PREPRESSED; 
	            mPrivateFlags |= PRESSED;
	            refreshDrawableState(); // 刷新控件的背景Drawable
	            // 如果长按检测没有被去使能,则发送一个检测长按事件的异步延迟消息
	            if ((mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) {
	                postCheckForLongClick(ViewConfiguration.getTapTimeout());
	            }
	        }
	    }
	    
	    private void postCheckForLongClick(int delayOffset) {
	        mHasPerformedLongPress = false;

	        // 实例化CheckForLongPress对象
	        if (mPendingCheckForLongPress == null) {
	            mPendingCheckForLongPress = new CheckForLongPress();
	        }
	        mPendingCheckForLongPress.rememberWindowAttachCount();
	        // 调用PostDelayed函数发送长按事件的异步延迟消息
	        postDelayed(mPendingCheckForLongPress,
	                ViewConfiguration.getLongPressTimeout() - delayOffset);
	    }

3)CheckForLongPress类

该类定义了长按操作发生时的响应处理,同样实现了Runnable接口

	    class CheckForLongPress implements Runnable {

	        private int mOriginalWindowAttachCount;

	        public void run() {
	        	// 进入该函数,说明检测到了长按操作
	            if (isPressed() && (mParent != null)
	                    && mOriginalWindowAttachCount == mWindowAttachCount) {
	                if (performLongClick()) { 
	                    mHasPerformedLongPress = true;
	                }
	            }
	        }

	        public void rememberWindowAttachCount() {
	            mOriginalWindowAttachCount = mWindowAttachCount;
	        }
	    }
	    
	    public boolean performLongClick() {
	        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_LONG_CLICKED);

	        boolean handled = false;
	        if (mOnLongClickListener != null) {
	        	// 回调用户实现的长按操作监听函数(OnLongClickListener)
	            handled = mOnLongClickListener.onLongClick(View.this);
	        }
	        if (!handled) {
	        	// 如果OnLongClickListener的onLongClick返回false
	        	// 则需要继续处理该长按事件,这里是显示上下文菜单
	            handled = showContextMenu();
	        }
	        if (handled) {
	        	// 长按操作事件被处理了,此时应该给用户触觉上的反馈
	            performHapticFeedback(HapticFeedbackConstants.LONG_PRESS);
	        }
	        return handled;
	    }





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